Nightreign Patch 1.01.3 is now live with the following patch notes and there are a couple of changes worth noting.
The Madness ailment will now appear on more weapons, and the bug where players would lose a fight after being revived is also sorted out. Here’s the full notes…
Nightreign Patch 1.01.3 Patch Notes
General balance adjustments
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- Increased the chance of obtaining weapons with the madness status ailment.
Bug Fixes
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- Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.
- Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.
- Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
- Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.
- Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
- Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
- Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
- Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
- Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
- Fixed a bug where lingering character phantoms did not appear in Limveld.
- Added staff information in the game’s credit.
Steam-only adjustments
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- Fixed a bug where the game might freeze momentarily or for an extended period in some environments.
Source: Bandai Namco